Month: August 2013

Double Flawless – an interview with Danielle Meder

Fashion illustrator Danielle Meder has redrawn five of gaming’s most iconic female characters giving each of them a high fashion makeover. Princess Zelda, Chun-Li, Mileena, Commander Shepard and Lara Croft have all been gifted a designer wardrobe courtesy of Meder’s pen. But the makeovers are not designed to turn these women into passive clothes horses. Instead each outfit looks to reveal aspects of the characters while appealing to a predominantly female audience.

Co-founder of Gamercamp, Jaime Woo set up the Double Flawlesscollaboration with Meder after seeing fashion site Tom & Lorenzo critiquing Mad Men‘s costuming choices. “It struck me that nothing of this depth could be written about videogame characters,” says Woo. “It seemed interesting to me then to recontextualise female characters in high fashion, and [I] approached Danielle to collaborate. I was thrilled that she saw where I wanted to go with it and then she took it to some amazing places.”

[Full interview at Wired.co.uk]

Gone Home – an interview with Steve Gaynor

In Gone Home, The Fullbright Company has created a delicate coming-of-age tale steeped in nineties teen nostalgia and with a gloriously believable female protagonist. A positive critical response met the game’s initial release but far more interesting was the outpouring of smaller-scale personal reactions prompted by Gone Homewhich started to pepper Twitter.

Steve Gaynor, co-founder of The Fullbright Company told Wired.co.uk that as well as the steady stream of tweets, the developers have been getting private messages from players keen to share the effect of the game. “We’ve gotten a lot of very heartfelt emails and tweets from people who identify deeply with the game. It has been really great.”

In terms of particular writing, Gaynor cites response pieces [beware spoilers] by Merritt Kopas and Danielle Riendeau — “[they] really meant a lot to us.”

The story of teenager, Sam unfolds through a paper trail of notes, pictures and memorabilia scattered throughout a sprawling mansion and discovered by her sister Kaitlin. Some are plot-relevant and others serve to round out the characters of the family. At two points I laughed out loud — once when turning over a note written in class between Sam and her friend for a punchline I wasn’t expecting and the other when the game offered up a note telling Sam to stop leaving the lights on — “You’re as bad as your sister!”

[Full interview at Wired.co.uk]

Boob Jam – an interview with Jenn Frank

“I love tits — tits are great! But I think we can have different conversations. I think people are ready.”

Games writer Jenn Frank, whose voice you may recognise from Super Hexagon, is telling Wired.co.uk about Boob Jam, a game jam aimed at broadening the conversations we have about breasts.

Boob Jam came into being almost by accident. Frank describes the scenario as “a joke that got crowdsourced into so many good ideas and so many vantages that aren’t mine that I wanted this to happen.”

[Full interview at Wired.co.uk]